Following a glimpse of global harmony thanks to Pokémon Go, there's no question that the creature-catching series is about as popular video games around. Pikachu is just as famous as Disney's mascot, if not more so. The ongoing frenzy surrounding trading card values guarantees near-daily Pokemon news stories. You'd be difficult to find a Pokémon game that didn't sell at least a couple million units. Even, unofficial Pokémon games achieve popularity every year.
However in spite of that ubiquity and popularity, there are still Pokémon games that are totally underappreciated. These are titles that failed to receive their fair shake, or were buried by the excitement of the core series. They're Pokémon games stuck on doomed platforms or services, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or modern remakes. Considering these factors, this list will not be yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, shall we?
Pokemon Ranch: The Relaxed Forerunner
An excessive number of Pokémon games focus on the battling element of the series, and not nearly enough of them focus on the ordinary realities that would come with living with a companion. Sure, there are small features like these in recent entries—players may play with your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to hold monsters from various titles. Reviews from its release said Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
As the name suggests, the game is set on a ranch where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.
Ranch came out well before Stardew Valley sparked the lasting craze of cozy games. It was prior to the proliferation of passive games, and the video playthrough popularization of viewing games you aren't actively controlling. Many never understood that Ranch's proposal to watch your critters as much as you interact with them didn't mask a shallow core. In truth, Ranch's attention to detail was so remarkable, there's a live stream focused on broadcasting the game 24/7. The streamer who runs the channel maintains that, after nearly two decades of experiencing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Did you know that Pokémon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
All of these questionable mechanics masked a sad truth: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and content in general," another commenter declared. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a daunting eyesore.
Pokémon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season rolls around.
Given dozens of mainline entries and derivative titles, chances are that I didn't mention that particular Pokémon game you totally love but argue that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball fondly despite argu